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Club Penguin Mission Guides

This is a guide on how to complete every mission on Club Penguin.

1) Mission 1 — Case of The Missing Puffles

— Mission 1 Starts Here —

1. Talk to Aunt Artic
2. Go to the Pet Shop and find a note on the Puffle House.
3. The note is in code, but should say, “G Has __ Pairs ofSocks”
4. Every note is different and every pair of socks is different.
5. When you read the note, go to the Ski Shop.
6. Ask G if he has any Special Items.
7. Give him the answer to amount of socks he has.
8. Ask to see some Spy Gadgets.
9. He will open up the cabinet. Take the Life Preserver Shooter.
10. Go to the iceberg.
11. Use the gadget to shoot life preservers to the penguins.
12. Next, go to the Ski Mountain.
14. You find the penguin crying, use the wrench to fix his telescope.
15. Look through the telescope and you’ll see the green puffle flying around the Tallest Mountain on the map.
16. Go back to the Ski Shop and take the Grappling Hook.
17. Go to the Tallest Mountain.
18. Swing the grappling to the summit of the mountain.
19. You find the green and purple puffles there. Take them to Aunt Arctic’s igloo.

— Mission 1 Ends Here —


2) Mission 2 — G’s Secret Mission

— Mission 2 Starts Here —

1. G asks you a riddle. The answer to it is MOGUL.
2. Press yes and receive your mission.
3. Put the sled in your inventory.
4. Go to the Ski Mountain and use the sled on the Test Run Hill.
5. You will eventually crash and find yourself in the wilderness.
6. Take the piece of rope in the first area.
7. Scroll to the right and pick up the Survival Guide.
8. Keep scrolling right and click the next passage.
9. Pick up the broken ski and put it in your inventory.
10. Put the ski and the rope together and you have the beginning of a fishing pole.
11. Scroll all the way left and go through the passage.
12. Then go through the next passage immediately.
13. Take 3 berries from the bush and take them with you.
14. Put 1 berry on your fishing pole.
15. Look to your right and see a pot in the tree.
16. Start shaking the tree, then pick up the pot.
17. Then go to the passage on the right with the stump.
18. All the puffles run except for the black one.
19. Feed the black puffle a berry and he follows you.
20. Scroll to the right, and go through the passage to the cave.
21. Go into the cave by clearing the bushes.
22. Click one of the rocks and they should form a circle.
23. Then, go out of the cave and to the left to an area and pickup a log. (Wood)
24. Then, take your pot and fill it with water.
25. Go back to the cave and put the wood and Survival Book in the circle.
26. Then, move so that the black puffle is on top of the circle.
27. Feed him a berry and he will ignite the fire.
28. Boil the water on the fire and then drink it.
29. You fall asleep and then wake up and go outside.
30. An agent takes you back and then you complete the mission.
31. You win a medal and a letter.

— Mission 2 Ends Here —


3) Mission 3 – Case of The Mission Coins

— Mission 3 Starts Here —

1. Talk to the agent with pushing your first response every time.
2. Tell him to open the door and he can’t.
3. Then go to the manager’s office.
4. Click under the couch and pick up a paperclip and a disk.
5. Click the computer and put the disk in the computer and turn it on.
6. Click my files and then Combination_Number.
7. Remember the numbers, go downstairs, and use it to open the safe.
8. Go into the safe and then keep answering his questions with first response.
9. Your phone rings, go to the HQ.
10. Talk to G and then agree to look at the footage.
11. Go to the key drawer and click the yellowish key on the upper left.
12. Go to Manager’s Office and use the key to get to roof.
13. First, pick up the white fur on the ground.
14. Then, use your wrench to take off the bolts of the Powa Box.
15. Look inside, and then take your paperclip and put it in the box.
16. The box should start acting up and then get destroyed.
17. Go back through the door and then go downstairs.
18. Respond with the first response, and then go to G’s HQ.
19. Respond with the first responses and give G the white fibers.

— Mission 3 Ends Here —


4) Mission 4 — Avalanche Rescue

— Mission 4 Starts Here —

1. Talk to G.
2. Go to the gadget room after he unlocks it for you.
3. Pick up the life preserver.
4. Go to the ski village.
5. Pick up the fur in next to the crying penguin.
6. Pick up the Fishing pole in the Lodge.
7. Get the rope from the boat in the lighthouse.
8. Combine the life preserver, rope and fishing pole.
9. Go to the mountain.
10. Click on Ridge Run.
11. There are three paths you click on one, it leads to another and so on (The order is random).
12. Throw the Life preserver down the cliff.
13. Rescue the first three penguins.
14. Drop all the penguin next to the rock.
15. The rock will fall and push the last penguin higher.
16. Grab all the penguins and rescue the last one.
17. Talk to G.

— Mission 4 Ends Here —


5) Mission 5 — Secret of The Fur

— Mission 5 Starts Here —

1. Talk to G.
2. He asks you to fix the problem with his machine. Click the machine, then bring out your spy phone. Use the comb to comb the puffle hair.
3. G will give you the white fur. Put the white fur into the machine. The first scan doesn’t pick up anything, so it does a secondary scan. It finds hot chocolate, hot sauce, and jet pack fuel.
4. Go to the Pizza Parlor, ask what happend and if you can help. Also ask if you can have one of the hot sauce’s and chocolate’s.
5. Go to the Coffee Shop, ask the penguin about the monster. He shows you a “rough” drawing of the “monster” Ask him for some hot chocolate, he tells you that the machine is broken. Tell him you’ll fix it. Click the machine, then move the mug below hot chocolate. Pour the chocolate into the top of the machine. Grab the spy phone and twist the milk knob on with the wrench. Then press the button for hot chocolate and grab the mug.
6. Go back to the HQ into the invention room, then grab the AC 1000. Go to the lighthouse beacon, then use the fan on the floating fuel. Cut down the fuel with the scissors on the spy phone.
7. Go back to the HQ and pour the three things into the goggles, then grab them. Put on the goggles, then go to the ski lodge, you see footprints, then go into the fishing room.
8. Go to the lighthouse, grab the net and the rope. Then go to the ski lodge, grab the candle near the door. Then put the net and rope together and tie it to the tree in the fishing area and put the candle on it.
9. The crab comes and gets trapped, pick it up, then grab the fur left on the ground.
Give the crab to G and put the fur in the machine, it matches a polar bear. Talk to G again and then the mission is over.
10.You then get a medal, and a box of pizza.

To get the Box of Pizza do the following:

1.The pizza guy asks if you can take the pizza to the penguin fishing
2.Go to the ski lodge and through the fishing door, give him the pizza.

— Mission 5 Ends Here —


6) Mission 6 — Questions For A Crab

— Mission 6 Starts Here —

1. Talk to G and tell him to start he crab’s interigation.
2. The machine will blow up and the crab will escape. First look at the Thingy-Majig 3000. It now tries to make a castle out of playing cards. Then follow the crab.
3. When it escapes up the mountain, jump of the edge and you will roll down the ide of the mountain.
4. You will arrive in the Wilderness. Keep going right until you see a log next to a bush.
5. Zoom in on the log and cut the rope attatching the O’berries to the tree with the scissors in the Spy Phone.
6. Then go more to the right and zoom in on the stump. Give an O’berry to the black puffle. He’s back! He will now follow you everywhere.
7. Keep going right until you see the cave that you stayed in, in Mission 6. Go to the cave. The crab will go in through the pet flap.
8. You can’t get through the door, so put an O’berry in the pet flap and the puffle will go in and open the door.
9. Oh no! You have been trapped. You are in a cage looking out on a strange cave.
10. A polar bear will appear and steal your Spy Phone.
11. Talk to him and he will start to show you his never ending life story.
12. It turns out he is called Herbet P. Bear and he is from the South Pole. He wanted to go somewhere hot, so he decided to get on an iceberg and float away. However, he got near Club Penguin and his iceberg tipped. He couldn’t swim, but a crab called Klutzy rescued him. He now plans to burn the Ski Lodge and make a huge bonfire to keep him warm.
13. Anyway, Herbet leaves with the chopping machine, but stil you need to get out of the cage. Look around for the cage lift.
14. Put an O’berry on the brown leaver and the black puffle will jump on it. Lots of water will be released and go into the drain.
15. Put another O’berry on the end of the gutter. The black puffle will jump on it and weigh it down.
16. Now put an O’berry on the platform and the puffle will go on it. The cage is now lifted.
17. Before you leave, you need to get four things. They are hot sauce, the blueprints for the Electro-Magnet 3000, a rope and a pitch fork.
18. Put the pitchfork and the rope together to make a climbing device. Leave the cave.
19. An avalanche is caused. How will you get out?
20. Put the hot sauce and an O’berry together to make a burning O’berry.
21. Get the puffle to eat the burning O’berry and he will burn a whole through all the snow blocking the door.
22. Go to the right, then go to the tree stump, go to the left, go to the log, go to the left and zoom in on the black cliff.
23. Get closer to the cliff, then zoom in on it again. Put the climbing device on the cliff and climb up.
24. Go to the Ski Lodge and see if Herbet is there. He will be in the fishing yard. He wants brain food.
25. Go back to the Ski Village and look around until you see the Dock.
26. Zoom in on the Dock. Look around until you see the Town. Zoom in on it.
27. Look around until you see the Snow Forts. Zoom in on them.
28. Look around until you see the Plaza. Then go in the Pizza Parlour.
29. Ask the penguin at the till for a seaweed pizza.
30. Return to the Ski Lodge. Give the pizza to Herbert.
31. Then pull a lever on the machine and wait for Herbet to start working on it again.
32. The machine now goes in the other direction, so the Polar Bear and Klutzy get thrown backwards.
33. G will arrive and give you your rewards.

— Mission 6 Ends Here —


7) Mission 7 — Clockwork Repair

— Mission 7 Begins Here —

1. Talk to G.
2. G will shows you a video of the destruction of the clock.
3. Go to the Snow Forts and talk to the construction worker, tell him you would like to help.

– Finding the Target –

1. Go to the HQ, and grab the Life Preserver from the shelf.
2. Go to the Dock, and talk to the Blue Team, ask them for the target.
3. Not so fast, you have to hit the target 3 times to have them give you the target.
4. As a replacement, give them that Life Preserver you grabbed earlier.
5. Once you’ve done that, go to the Snow Forts, click the clock, and put the Target in the correct spot.

– Finding the Spring –

1. Go to the HQ, find where there are 3 lockers, click the middle one.
2. Change the combination until it reads “KEY”, it should unlock and you should take the magnet.
3. Go to the IceBerg and use the Magnet on the floating spring
4. Go back to the HQ, go through the giant metal doors and find the “Test Chamber”.
5. Place the spring on the conveyor belt, click the lever, once inside, press the Fire button, press the lever again and take the spring.
6. Go back to the Snow Forts, click the Clock and put the Spring in the correct spot.

– Finding the Gear –

1. Go to the Pizza Parlor and grab the music notes next to the Piano.
2. Go to the Stage and play the notes on the Piano to make the Yellow puffle come out.
3. Go to the Beach and take the Green Bucket and put it in your inventory, talk to the yellow penguin sitting in the fancy snow chair.
4. Go to the Town adn talk to the green penguin (look familar?) ask him for a picture of the gear.
5. Go to the Snow Forts and get a bucket of snow by using the bucket on the ground.
6. Go back to the stage, and use the Bucket of Snow and picture of the gear on the yellow puffle.
6. Take the bucket and the gear back to the Snow Forts and add the gear to the clock.
7. Uh oh! It was too soft!
8. Get another bucket of snow and have the puffle make another gear, this time, go back to the Test Chamber at the HQ.
9. Repeat the steps in melting the ice on the spring, but instead of using the spring, add the gear and instead of using fire, press the Snowflake button.
10. If you did this correctly, your gear will look like solid Ice.
11. Take it back to the Snow Forts and add it to the clock.

– Completion –

1. Go back to the Snow Forts and you will get a call from the Polar Bear, wonder what he has to say…
2. G will arrive and will reward you.

— Mission 7 Ends Here —


8 ) Mission 8 – Mysterious Tremors

— Mission 8 Begins Here —


1. Meet G in the HQ.
2. G will tell you to investigate recent tremors around the island, Go to the Dock.
3. Herbert and Klutzy will appear in a drill type machine, after the conversation, Herbert will drop the “Map” to the tunnels, klutzy will try to grab it, but will cut it in half.
4. Pick up the lantern that Klutzy leaves behind!
5. Follow the map!

– Following the Map –

– Part 1 –

1. Follow the 2 pieces of the map into the Town.
2. One piece will fly on the Night club sign and the other piece will continue floating.
3. Go into the Coffee Shop and offer the clerk to help pick up some cookies.
4. Once you’ve picked up the cookies, ask the clerk if you can have one. He will give you one.
5. Go back outside, and use the Cookie on the Green Puffle. The Green Puffle will try to get the piece of paper on the nightclub but is unable too.
6. Go back to the Gadget Room (HQ) and behind G on the hat rack, pick up the Brown Fedora.
7. Once you have the hat, go back to Town and into the Coffee Shop and ask for another cookie.
8. Go back outside to the Town, put that hat on the puffle, then feed it the cookie, the map piece will fall to the ground, pick it up.

– Part 2 –

1. Go to the Snow Forts and follow the other half.
2. The piece will almost get stuck to the flag in the Snow Forts, but will continue to fly into the Plaza.
3. Go into the Plaza, the map half will float onto the newspaper, ask the penguin for the newspaper, he will decline and say he is hungry for pizza.
4. Go into the Pizza Parlor and ask for the pizza the penguin wanted.
5. Go back outside to the Plaza and give the pizza to the penguin, and in return he will give you the newspaper, take the extra half of the map off of the paper and put it in your inventory.

– Rescuing the Gift Shop –

1. Now that you have your tunnel map, you need to gather the following materials: Hammer, Net, Cream Soda Barrel, Balloons, Nails, and an Air Tank.

– Hammer –

1. Go into the Gadget Room, above the desk with the Safe and Bowling ball, on the wall should be a hammer, grab it.

– Net –

1. Go to the Beach and grab the net from the pile next to the Lighthouse

– Cream Soda Barrel –

1. Go into the Lighthouse and go over to the penguin bracing himself against one of the barrels, ask him for one, and put it in your inventory. DO NOT SHAKE IT YET.

– Balloons –

1. While in the Lighthouse, ask the penguin on the stage for the box of balloons.

– Nails –

1. Go to the Sports Shop, go inside and grab the nails next to the door.

– Air Tank –

1. Go back to the Gadget Room.
2. Ask G if you can use the Air Tank.

– Rescuing the Gift Shop (Continued) –

1. Now that you have everything you need, go back to the Dock and enter the hole in the ground Herbert and Klutzy made earlier.
2. Using the map you put together, follow what it says, Right is the Right Tunnel and Left is the Left Tunnel. This is random for everyone.
3. You should end up at the door of what appears to be the Gift Shop, now you have to act fast on this, seriously, be quick.
4. First, one of the balloons from the balloon box on the air tank, it should fill it up.
5. Then, take out your Cream Soda Barrel, and shake it some, and try to put it under the Gift Shop, if it says it’s not enough, shake it a little more until it does. Just make sure it doesn’t explode.
6. Once it blasts up the Gift Shop, quickly, head back to the Town.
7. Take out your balloon and use it on the Gift shop, it should rise.
8. Then, take out your net, and place it in between the ground, and the bottom of the gift shop. Try clicking multiple times really fast if it doesn’t work. Just be fast.
9. Grab your box of pegs/nails and use them on the net, they should go to all four corners of the net.
10. Then use your hammer on the net and it should hammer in the nails/pegs. The Gift Shop will fall back into place.

– Catching Herbert & Klutzy –

1. Head back to the HQ and talk to G.
2. He will congratulate you and tell you athat you need to find Herbert and Klutzy.
3. Go back to the Dock and go into the hole.
4. Use the same directions as you used last time (on your tunnel map), go back to where the gift shop once was.
5. There should be another tunnel entrance, click it to go in.

-Quick Gift! –

1. To get a quick gift, taken out your Spy Phone, and take out your Wrench.
2. Use the wrench on the bolts on the machine, you should see a Cog/Gear, take it out and put it in your inventory.
3. Continue with the mission.

– Back to Catching Herbert & Klutzy

1. You should see a hole and what appears to be the inside of the Boiler Room, click it to go inside.
2. Once you are inside, Herbert will be trying to take the Boiler, wait until he finishes talking then click on Herbert and talk to him.
3. Herbert will get angry and hit the pipes connecting to the Boiler.
4. You will get a call from G tell you that you need to fix the Boiler ASAP.
5. Click on the pipes to begin fixing them.
6. It’s easier than it looks, select parts and select other parts to move the pipes around. You do not have to use all of the pipes, just enough to connect to to the pipe in the bottom left corner to the right top hand corner. You can move parts anywhere.
7. Once you have connected the pipes, you will get a call from G, he wants to meet you in the HQ.
8. Go back to the HQ and turn to the “Map on the Wall” and talk to the G to receive your reward.

— Mission 8 Ends Here —


9) Mission 9 — Operation Spy & Seek

— Mission 9 Starts Here —

(Talk to G)
1. Get and put the 3 tracking devices, yellow duck, and blue print on wall in your inventory.
2. Go to the Ski Lodge and pick up all of the Find Four pieces upstairs and downstairs. They are located by the window seal, the stool, under the phone, and on the ladder. Go up the ladder and get more Find Four pieces by the bricks, on the typewriter, on the table beside the phonograph, on the box and on the box in the corner.
3. Pick up the string on the rug.
4. Go downstairs and put the pieces in the Find Four game by the penguins.
5. Go to the Forest and pick up the sticks.
6. Put the sticks, blue print, and string together in your inventory to make a kite.
7. Put the kite on a transmitter, go to the Mountain, and Put the kite and transmitter on the pole.
8. Go to the Plaza and talk to the penguins.
9. After the puffle blows a bubble, click the gum stuck between the penguins.
10. Take the bubble gum and put it on the yellow duck in your inventory.
11. Go to the Dock and help the penguin by pulling up on the brown start handle.
12. Borrow the penguin’s air pump. Put the air pump on the duck to inflate it.
13. Go to Iceberg and click on the water to place the duck in the water.
14. Go to the Mine and talk to the penguin.
15. Click and drag the wooden boards around until you are able to make the thing drop down on the left side.
16. Click twice on the Cart Surfer cart that is tipped over.
17. Weld all the cracks. Place the transmitter in the cart and then click in the Mine for the cart to go down.
18. Answer the Spy Phone and talk to G. Take the Binocular 3000’s from G at HQ.
19. Go to the Ski Lodge. Click on the Gone Fishing sign on the door. Go right and look through the Binoculars over the pond.
20. Go to HQ and talk to G. Go back to Herbert’s camp and place the Spy Phone at the camp on the Binoculars.
21. Put the Spy Phone/binocular combo in the third tree to the left.
22. Go back to te HQ and watch Herbert and Klutzy.
23. Collect your prizes.

— Mission 9 Ends Here —


10) Mission 10 — Waddle Squad

— Mission 10 Starts Here —

1. Talk to G.
2. Grab the Solar Panel from the box beside G.

– Helping Rookie –

1. Head to the Gift Shop.
2. Talk with Rookie and use the Solar Panel on the cables at the end of the magnet.
3. Solve the puzzle. Shouldn’t be hard.
4. Talk to the manager of the Gift Shop.
5. Grab the two boxes beside him and the table beside the door.
6. Go outside.
7. Set up the table and the boxes beside the Gift Shop.

-Helping the Jet Pack Guy –

1. Go to the Beach.
2. Talk to the Jet Pack Guy
3. Enter the Lighthouse and grab some Cream Soda.
4. Talk to the Jet Pack Guy and then give him the soda.
5. Solve the puzzle. There is a bottle labeled ‘Help’, if you click on it it will tell you how to solve the puzzle.

– Catching Herbert –

1. Head to the Dock.
2. Talk to the penguin and recieve some Rope.
3. Enter the Night Club.
4. Attach the rope to the gadget and pull the lever.
5. Open the gadget using the tool from your Spy Phone.
6. Place the cogs. Won’t be very difficult.
7. Head to Hq and talk to G. Jet Pack Guy will report.
8. Go to the Dock and find Herbert.
9. Rookie will report.
10. Go to the Night Club.
11. When Herbert is below the cage, pull the lever.
12. When the agents surround him, direct the lights above you on the Solar Panel OR grab the Jetpack from Jetpack Guy and use it on the cage.
13. As you probably guessed, Rookie makes a mistake and Herbert escapes.

— Mission 10 Ends Here —


11) Mission 11 – The Veggie Villain

— Mission 11 Begins Here —

1. Talk to Gary, tell him that you are ready to start the mission.
2. Gary will be asking you about the seeds. In the language of science they are called ”Poaceae”.
3. Gary will ask you what is the name of it but not a scientific name.
4. First you should say ”Are those Flower Seeds?”, and then after Gary says they aren’t, choose “Corn Seeds”
5. Use your map to go to the Town, then to the gift shop.
6. Talk to Rookie and pick up the other yellow corn seeds evidence on the floor.
7. Go upstairs then talk with the Jet Pack Guy and pick up another yellow corn seeds under the desk.
8. Go back to the HQ because Gary will call. Your spy phone will have a bad connection. Keep clicking “HQ” until you get there, or use your map to walk into the HQ from the Sports Shop.
9. Herbert will take over the screens in HQ and talks to you.
10. Once he is done talking, go to the Lighthouse and pick up a CD which will be under the piano. It’s an evidence so pick it up! You should also find a bottle and a rag on a speaker. Pick that up.
11. Combine both items to clean up the disk.
12. Go to the Ski Village by using the map.
13. Behind the screen is some electronical equiptment and a DVD player. Go around to the back.
14. Click the button on the right of the DVD tray to open it, and use the DVD on the tray once it slides out. Herbert’s audio will continue.
15. Go back to the DVD player to stop it. Use the wrench in your spy phone on the box with four screws on it to open the box. You need to find out the right code for the box, which should show itself for a few seconds when you first open the box.
16. Once you have found the code, go to the Mine Shack, and enter the corn fields.
17. Once there, follow the foot steps. Along the path of footsteps, you will find four pieces of paper. Pick each one up and as you go put them together. When you find the last piece, pick up the plank laying next to it. You will need the plank later.
18. Now go back to the area with the pile of popcorn in the middle, and choose the path of foot steps on the left. Follow the paths with evidence laying next to them.
19. You will stop at a river. Once there, use the plank on the river to cross over it.
20. You will now reach a hillside with a ladder at the top, and two torches on each side. Use one of the popcorn seed piles you picked up on the right torch, and the ladder will fall down.
21. Climb up the ladder. Once at the top you will see Herbert. Talk to him, and once he’s done talking, unplug his computer.
22. He will talk to you some more and then he will transport you to the HQ.
23. Once at the HQ, the mysterious item with a blanket over it will be revealed to be a “juiced-up popcorn popper”.
24. While G tries to stop it, go over towards the right and click the orange book underneath the map.
25. A little target-looking-thing will pop out of the cabinet to the right. Click it and solve the code by lining up all the colors.
26. Once you solve it, an EPF agent will come out and talk to you and the PSA agents. She will teleport you three and herself out of the HQ to the Ski Village.
27. Once out, the Sports Shop will explode with popcorn coming out of the door and windows.
28. G will get a phone call from the comissioner, basically saying that the PSA is done and over, and the EPF agent will say she could use your help in the future.

Extra Reward:

1. Go to the Lighthouse and get the tin can.
2. Go to the Beach and fill it with water.
3. Go to the Gadget Room and put it in the test machine.
4. Press the snow button.
5. Get the icecube in the tin can.
6. Go to the Beacon and give the cube to the penguin. He will give you a lens in return.
7. Go to the Ski Village and give the brown penguin the lens.

— Mission 11 Ends Here —



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